
Here is all the info we have on the different generals in the game. When you
start a mission you will be asked to chose
betwean
one of three generals unique to your side.
US Generals:
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Handicap your
production of airplanes
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Receive a
unique rechargeable area-of-effect ability that repairs all tank units that
are within its range
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Gives players
the ability to build the Leopard tank.
US Air Force: |
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Will let
players build a unique stealth fighter, which has antiradar missiles that
are especially effective against
defenses
like SAM sites and antiaircraft batteries. However, it is almost
defensless
against other aircraft.
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This specialty
also gives players the "daisy cutter," which is dropped from a B-52 and does
an incredible amount of damage to a concentrated area.
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You can take
over enemy planes by making them land at your airport.
Special Forces: |
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Give you the
unique pathfinder unit (like an Army Ranger with a sniper rifle)
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The unit will
have camoflage.
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This command
include a paradrop
and the ability to shut down the power to an enemy's base for 30 seconds.
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The ability to
train commandos.
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Has heavy
firepower and artillery.
Super Weapons General: |
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Specializes in
defense.
Secret Police General: |
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Allows you to
attack your ememies
infrastructure through computer hacking.
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Gives you the
capability to hide right under your enemies noses and suddenly appear to
destory
their base.
BioWar General: |
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Specializes in
"scorched earth tactics, burning down anything that he can't infect with
anthrax"
Warlord General: |
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Allows you to
have units that are fast, bulky, and units that regenerate
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