Generals

Home minimum requirements top 10 faq site news help Units staff Structures NEW GAMES intro HALL OF FAME Pictures Generals awards Armies affilates New Games News Guest Book Links

Here is all the info we have on the different generals in the game. When you start a mission you will be asked to chose betwean one of three generals unique to your side.


 US Generals:

NATO Tank General:
bullet
Handicap your production of airplanes
bullet
Receive a unique rechargeable area-of-effect ability that repairs all tank units that are within its range
bullet
Gives players the ability to build the Leopard tank.

US Air Force:
bullet
Will let players build a unique stealth fighter, which has antiradar missiles that are especially effective against defenses like SAM sites and antiaircraft batteries. However, it is almost defensless against other aircraft.
bullet
This specialty also gives players the "daisy cutter," which is dropped from a B-52 and does an incredible amount of damage to a concentrated area.
bullet
You can take over enemy planes by making them land at your airport.

Special Forces:
bullet
Give you the unique pathfinder unit (like an Army Ranger with a sniper rifle)
bullet
The unit will have camoflage.
bullet
This command include a paradrop and the ability to shut down the power to an enemy's base for 30 seconds.
bullet
The ability to train commandos.



 Chinese Generals:
Red Army General:
bullet
Has heavy firepower and artillery.

Super Weapons General:
bullet
Specializes in defense.

Secret Police General:
bullet
Allows you to attack your ememies infrastructure through computer hacking.



 GLA Generals:
Terrorist Cell General:
bullet
Gives you the capability to hide right under your enemies noses and suddenly appear to destory their base.

BioWar General:
bullet
Specializes in "scorched earth tactics, burning down anything that he can't infect with anthrax"

Warlord General:
bullet
Allows you to have units that are fast, bulky, and units that regenerate